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- Windows: Any version; OpenGL required.
- Mac OS X: From 0.98.36: Universal binary. From 0.98.35: 10.4 ("Tiger") or higher required. Intel-based Macs: Currently, you must build from source. Sorry for that. From 0.98.26 (Nov 2004): 10.3 ("Panther") or higher required. Earlier releases run on 10.2 or higher. There is no *Mac OS 9 version.
- Linux: Open GL or Mesa required.
- Other Unix: OpenGL required; you'll need to build from source.
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- VRML (WRL)
- Renderware (RWX)
- FBX (on Windows and Mac OS X)
User Reference Manual
- CG Wiki layout and draft by Michael G.E. Jarvis M.C.
- Originally put together by Jon M. Strother
- Original PDF layout by Jason McAlpin
- Many many contributions from all of the Wings3D community
This work is released under the same general guidelines as Wings3D itself, as a contribution to the Open Source community.
This documentation is copyrighted by Jon M. Strother. The following terms apply to all files associated with the documentation unless explicitly disclaimed in individual files.
The author hereby grants permission to use, copy, modify, distribute, and license this documentation for any purpose, provided that existing copyright notices are retained in all copies and that this notice is included verbatim in any distributions. No written agreement, license, or royalty fee is required for any of the authorized uses. Modifications to this documentation may be copyrighted by their authors and need not follow the licensing terms described here, provided that the new terms are clearly indicated on the first page of each section where they apply. All unmodified material remains subject to the original terms.
IN NO EVENT SHALL THE AUTHORS OR DISTRIBUTORS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF THIS DOCUMENTATION, OR ANY DERIVATIVES THEREOF, EVEN IF THE AUTHORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
THE AUTHORS AND DISTRIBUTORS SPECIFICALLY DISCLAIM ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. THIS DOCUMENTATION IS PROVIDED ON AN "AS IS" BASIS, AND THE AUTHORS AND DISTRIBUTORS HAVE NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
3DS Max is a trademark of Autodesk, Inc. Adobe is a trademark of Adobe Systems, Incorporated. Blender is a trademark of NaN Technologies. Camtasia is a trademark of TechSmith Corporation. Genesis3D is a trademark of Eclipse Entertainment. HyperCam is a trademark of Hyperionics Technology, LLC. Linux is a trademark of Linus Torvalds. Mac OSX is a trademark of Apple Computer, Inc. Matrox is a trademark of Matrox Graphics, Inc. Maya is a trademark of Silicon Graphics, Inc., exclusively used by Alias | Wavefront, a division of Silicon Graphics. Mirai is a trademark of Nichimen Graphics. Nendo is a trademark of Nichimen Graphics. OpenGL is a trademark of Silicon Graphics, Inc. Poser is a trademark of Curious Labs, Inc. Renderman is a trademark of Pixar Animation Studios. Solaris is a trademark of Sun Microsystems, Inc. SourceForge is a trademark of VA Linux Systems, Inc. TGA is a trademark of Truevision, Inc. Vue d’Esprit is a trademark of e-on software, Inc. Wavefront is a trademark of Silicon Graphics, Inc.
This book is dedicated to Björn Gustivson and the Wings3D development team for bringing us Wings3D, to the developers of Wings3D plug-ins, to the OpenSource community at large, and to Mike (roadtoad) Owen for starting and running the Wings3D web forum without which this manual and Wings3D itself would have taken much longer to develop. Also to Jon M. Strother, to which this User Manual REALLY wouldn't have been made.
This User's Manual was written to the Windows version of Wings3D, however the concepts and commands discussed herein should be generally applicable to all platforms to the best of my knowledge. An effort will be made to explain where operations differ via platform. If you find differences that are not addressed please forward that information to the author so that the manual can be updated appropriately. Send changes, additions and corrections to email@example.com, with a subject line of "Wings User Manual change" or something along those lines.
Wings3D is written in the Erlang programming language, however there is no need for you to download the Erlang binaries since the ones needed for Wings are compiled right into the Wings distribution. If you want to become a Wings developer you will need to download the full Erlang distribution. You can download both the Erlang source and runtime libraries and Wings3D binaries for Windows from the Wings home page:
These binaries will work for all versions of Windows. The Wings binaries are small, approximately 3 MB. The Wings download is a self extracting installer, simply double click on it to install Wings. When a new version of Wings becomes available, simply download the new binaries for Wings and install it the same you would any version. Currently each version of Wings3D is installed seperately, so you may want to delete the older version. You needn't worry about preferences as they are automatically transfered over from the previous version. If you have two or more versions of Wings3D installed and delete previous versions, your preferences WILL NOT be deleted as well. You may also want to download the sample plug-ins located at the same site. These should be installed in your Wings plug-ins directory, which was created when you installed Wings. They are useful for developers to examine who are considering writing their own plug-ins. A list of plugins available can be found in the Plugins Section.