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Wings3D


Wings3D
Maintainer Björn Gustavsson
Latest Version 0.99.03
Website Wings3D
Forum Link CGTalk Forum


Contents

About

Wings3D is a subdivision modeler inspired by Nendo and Mirai from Izware. Current version of 0.99.03

System Requirements

  • Windows: Any version; OpenGL required.
  • Mac OS X: From 0.98.36: Universal binary. From 0.98.35: 10.4 ("Tiger") or higher required. Intel-based Macs: Currently, you must build from source. Sorry for that. From 0.98.26 (Nov 2004): 10.3 ("Panther") or higher required. Earlier releases run on 10.2 or higher. There is no *Mac OS 9 version.
  • Linux: Open GL or Mesa required.
  • Other Unix: OpenGL required; you'll need to build from source.

Export Formats

Import Formats

User Reference Manual

CG Wiki layout and draft by Michael G.E. Jarvis M.C.
Originally put together by Jon M. Strother
Original PDF layout by Jason McAlpin
Many many contributions from all of the Wings3D community


Copyright Information

This work is released under the same general guidelines as Wings3D itself, as a contribution to the Open Source community.

This documentation is copyrighted by Jon M. Strother. The following terms apply to all files associated with the documentation unless explicitly disclaimed in individual files.

The author hereby grants permission to use, copy, modify, distribute, and license this documentation for any purpose, provided that existing copyright notices are retained in all copies and that this notice is included verbatim in any distributions. No written agreement, license, or royalty fee is required for any of the authorized uses. Modifications to this documentation may be copyrighted by their authors and need not follow the licensing terms described here, provided that the new terms are clearly indicated on the first page of each section where they apply. All unmodified material remains subject to the original terms.

IN NO EVENT SHALL THE AUTHORS OR DISTRIBUTORS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF THIS DOCUMENTATION, OR ANY DERIVATIVES THEREOF, EVEN IF THE AUTHORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

THE AUTHORS AND DISTRIBUTORS SPECIFICALLY DISCLAIM ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. THIS DOCUMENTATION IS PROVIDED ON AN "AS IS" BASIS, AND THE AUTHORS AND DISTRIBUTORS HAVE NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.

3DS Max is a trademark of Autodesk, Inc. Adobe is a trademark of Adobe Systems, Incorporated. Blender is a trademark of NaN Technologies. Camtasia is a trademark of TechSmith Corporation. Genesis3D is a trademark of Eclipse Entertainment. HyperCam is a trademark of Hyperionics Technology, LLC. Linux is a trademark of Linus Torvalds. Mac OSX is a trademark of Apple Computer, Inc. Matrox is a trademark of Matrox Graphics, Inc. Maya is a trademark of Silicon Graphics, Inc., exclusively used by Alias | Wavefront, a division of Silicon Graphics. Mirai is a trademark of Nichimen Graphics. Nendo is a trademark of Nichimen Graphics. OpenGL is a trademark of Silicon Graphics, Inc. Poser is a trademark of Curious Labs, Inc. Renderman is a trademark of Pixar Animation Studios. Solaris is a trademark of Sun Microsystems, Inc. SourceForge is a trademark of VA Linux Systems, Inc. TGA is a trademark of Truevision, Inc. Vue d’Esprit is a trademark of e-on software, Inc. Wavefront is a trademark of Silicon Graphics, Inc.


Dedication

This book is dedicated to Björn Gustivson and the Wings3D development team for bringing us Wings3D, to the developers of Wings3D plug-ins, to the OpenSource community at large, and to Mike (roadtoad) Owen for starting and running the Wings3D web forum without which this manual and Wings3D itself would have taken much longer to develop. Also to Jon M. Strother, to which this User Manual REALLY wouldn't have been made.


Installation

Windows 95/98/me/2000/NT/XP

This User's Manual was written to the Windows version of Wings3D, however the concepts and commands discussed herein should be generally applicable to all platforms to the best of my knowledge. An effort will be made to explain where operations differ via platform. If you find differences that are not addressed please forward that information to the author so that the manual can be updated appropriately. Send changes, additions and corrections to iliketoeatalot@gmail.com, with a subject line of "Wings User Manual change" or something along those lines.

Wings3D is written in the Erlang programming language, however there is no need for you to download the Erlang binaries since the ones needed for Wings are compiled right into the Wings distribution. If you want to become a Wings developer you will need to download the full Erlang distribution. You can download both the Erlang source and runtime libraries and Wings3D binaries for Windows from the Wings home page:

http://www.wings3d.com/

These binaries will work for all versions of Windows. The Wings binaries are small, approximately 3 MB. The Wings download is a self extracting installer, simply double click on it to install Wings. When a new version of Wings becomes available, simply download the new binaries for Wings and install it the same you would any version. Currently each version of Wings3D is installed seperately, so you may want to delete the older version. You needn't worry about preferences as they are automatically transfered over from the previous version. If you have two or more versions of Wings3D installed and delete previous versions, your preferences WILL NOT be deleted as well. You may also want to download the sample plug-ins located at the same site. These should be installed in your Wings plug-ins directory, which was created when you installed Wings. They are useful for developers to examine who are considering writing their own plug-ins. A list of plugins available can be found in the Plugins Section.

Quick Tips

Plugins don’t work with all versions of Wings3D. Plugins have to be programmed to work with each version of wings. Because of the speed in which Wings3D is updated you may find that a plugin only works with a particuler update. Because of this check the wings version you downloaded against the versions the plugin will work with.

Tip by Jason McAlpin


Mac

The Mac installation reqires Mac 10.4 ("Tiger") or higher. Wings3D versions 0.98.26 (November 2004) to 0.98.34 require Mac 10.3 ("Panther"). Earlier Wings3D releases require Mac 10.2. Intel based Macs are not directly supported, however you can use the source code to compile your own. There is no need to install Erlang since everything is already compiled into the application. Download and open the .dmg (disk image) file and copy the enclosed file to your application directory. It is ready to use.

Wings alternatively will run under Windows emulation via Virtual PC.


Linux

To install the Linux version of Wings3D you simply have to run the self-extractable installation package distributed as gzip archive at main page. The Linux version uses mostly distribution independent makeself tool ( www.megastep.org/makeself/ ).

To install it you need to unpack gzip archive:

gunzip wings-VERSION-linux.run.gz

File extension would change from .run.gz into .run and it means you are ready to install, type the command:

sh wings-VERSION-linux.run

Instead of VERSION you will input the Wings3D version number and execute those from console and from directory where the downloaded file resides, in *nix systems you can change directory using command:

cd /path/to/directory


The Wings3D User Interface

Please note that screen shots may vary as to exact layout based on different versions of Wings3D at the time of their capture, I/we will try to keep the screen shots as up to date as possible. Also, most screenshots, if not all, will be taken with Advanced Menus turned ON. Something else to note is that the camera mode used is Maya unless otherwise stated. Keep this in mind while reading, especially if you use one of the other camera modes.

Image:full_ui.jpg Figure 1: The Wings3D User Interface


General Overview

Wings3D opens with an empty geometry workspace at its core. Above the workspace are the Title Bar, Menu Bar and the Icon Bar. The Status Bar lies just below the workspace. The rest of the user interface is accessed via context sensitive menus called up via clicking the Right Mouse Button (RMB) over the workspace. In the workspace itself are the three main axes and a 10x10 grid.

The axes which are labeled X, Y, and Z (standard for most programs). It is customary to think in terms of X as being the right and left, Y the up and down and Z the front and back of a model. Many of the commands are axis centric in operation, working around these global axis or around local axes parallel to them. Display colors for each axis '''(Default being green-Y, blue-Z, red-X)''' can be set to your liking and can be toggled on or off at will using the Axes Icon located on the very right of the Icon Bar.

The grid you will find is useful for measuring the objects you create. It uses Wings Units (WU) which is an arbitrary size that you can use to represent any scale you want. i.e. inches, feet etc… On the lower right hand side of the screen you will find a small tab. This is used to resize the Geometry Window. This useful to make room for the Outliner, Geometry Graph and any other Geometry Window you may wish to open so that they don’t cover the workspace. The Status Bar on the bottom shows what options are available, in this case what each mouse button will do, and it will also act as a tool tip informing you of each items function. Always remember to look there for extra information.


The Title Bar

**insert picture of title bar here**

At the top of the Wings window is the Title Bar. It identifies the application by name, and if there is a previously saved model open, displays the name of the model. At the far right of the bar are the standard OS widgets for Minimize, Maximize/Restore, and Close/Quit.

The Menu Bar

Image:Menu_bar.jpg

Below the Title Bar is the Menu Bar. Here you will find options common to Wings in general, with a few exceptions. The exception is the Objects Menu, which works only on Objects (an object is also know as a Body in Wings). Each Menu will be discussed in full later on.

List of Figures

Figure1: The Wings3D User Interface




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