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Portal:Technical


Contents

Mathematics

General

Wavelets
Iterative methods

Geometry

Bezier curves

Ray/Object Intersection

Ray Sphere Intersection
Ray Triangle Intersection

Related Publications

Subdivision Surface Theory - Gamasutra

UV Unwrapping

Texturing

General

Procedural Maps

Rigging

Skinning

Animating

Rendering

General

Radiometry for dummies
Bidirectional Reflectance Distribution Function (BRDF)
Colour Spaces - Linear, Log, sRGB, eh?
Colour Theory
Global Illumination
Precomputed Radiance Transfer (PRT)
The Rendering Equation
Scanline Rendering
Spectral Rendering
Subsurface Scattering
Tone Mapping
Non-Photorealistic (NPR)

Ray and Path Tracing

Irradiance Caching
Metropolis Light Transport
Path Tracing
Photon Mapping
Ray Tracing

Radiosity

Discontinuity Meshing
Form Factor
Hierarchical Radiosity
Radiosity
Wavelet Radiosity

Extensions

Final Gathering


Related Publications

Real-Time Rendering (2nd Edition) - ISBN 1568811829
Physically Based Rendering : From Theory To Implementation - ISBN 012553180X

Physics

Dynamics

Computational Fluid Dynamics

Energy Transfer

Related Publications

Computational Fluid Dynamics - ISBN 0070016852
Efficient Cloth Fitting from Data (Paper)

Compositing

Realtime 3D

Real Time 3D Graphics Overview
Real Time 3D Texturing
Ambient Map
Ambient Occlusion Map
BRDF Map
Detail Map
Diffuse Map
Emissive Map
Height Map
Mip Maps
Normal Map
Light Map
Offset Map, Parallax Map, Relief Map
Reflection Map
Shadow Map
Specular Color Map
Specular Power Map
Transparency Map
Vertex Color
Real Time 3D Shaders
FX Shaders
HLSL Shaders
Shader Tools
Real Time 3D Modeling
Triangle Count vs. Vertex Count
Hard Edges
High Polygon Modeling


Real Time 3D Animation
Real Time 3D Bones
Real Time 3D Morphing




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