Particle Flow/FAQ
| Q | How can i see which event results in how many particles?
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| A | Open Particle View and hit Options >> Track Update >> Particle Count.
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| Q | My MAX slows down dramaticly when I Particle System not being at the beginning of my timeline?
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| A | That´s because PFlow calculates the entire system until that point where you are in the timeline with every change you make. Change your Update Type from "Complete" to "Forward": Open Particle View and hit Options >> Update Type >> Forward.
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| Q | Why doesn't my G-Buffer: Object ID effect work on my particles?
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| A | You must change the g-buffer (object ID) of each event individually within particle view.
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| Q | I only want to render a certain event? Or certain events?
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| A | Drag the Render Operator into the desired event and only this event will be rendered. If you want to render like 2 from 5 events Shift+Drag the Render Operator into the desired event to copy or instance it. There can be more then 1 Render Operator inside of a complex Particle Flow System ;)
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| Q | Why doesn't my Particle Age material work?
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| A | Make sure
- You're using a material dynamic operator in the event.
- Has a delete operator. Material can't proceed without a way to calculate an end time. If you don't actually want to delete the particle, place the delete operator below a test event so the particle exits the event before the particle is deleted. This can also be set in a script operator using pCont.particleLifespan property.
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