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FumeFX

FumeFX
Maintainer Sitni Sati
Latest Version 20 Febuary 2008
Website Sitni Sati
Forum Link CGTalk Forum


Contents

Introduction

FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena. It's versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.

FumeFX fully integrates with the major particle systems in 3ds Max, Thinking Particles (TP) and Particle Flow (PF). Both systems can serve as particle sources for FumeFX. Additionally, FumeFX provides three operators of equivalent functionality to affect each system. And most importantly, FumeFX and particle systems can dynamically affect each other at the same time.

Samples, Examples, Tools

Be sure to get permission to post things that aren't your own.
WIP Feel free to share any R&D, samples, fire/smoke gradients, proc. maps.

FumeFx Scripts
FumeFX Sample Scenes
FumeFX Gradients & other associated materials

Tips & Tricks

WIP Something you learned you feel like sharing? Drop it in.

General

Anything Fume in general

Fire

All or something about flames

Smoke

Cough,cough, how about some smoke

Fuel

Drop the matches, that stuff is flammable

Temperature

Man it's hot in here

Particles

Goodness driven by particles

FAQ - Common Problems & Fixes

Answers to Common issues regarding crashes or other problems
FAQ Page

Acknowledgements

Introductory information was drawn from the developers site.

Additional Resources

  • Sitni Sati: Developers Site
  • CGtalk: FumeFX thread
  • CGFluids: Excellent resource for FumeFX and Thinking Particles related materials.
  • Allan McKay: Another great resource for all things FumeFX and Pflow




Something to add? or something I did wrong (sorry I am prone to that) PM me