FumeFX
| FumeFX | |
|---|---|
| Maintainer | Sitni Sati |
| Latest Version | 20 Febuary 2008 |
| Website | Sitni Sati |
| Forum Link | CGTalk Forum |
Contents |
Introduction
FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena. It's versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.
FumeFX fully integrates with the major particle systems in 3ds Max, Thinking Particles (TP) and Particle Flow (PF). Both systems can serve as particle sources for FumeFX. Additionally, FumeFX provides three operators of equivalent functionality to affect each system. And most importantly, FumeFX and particle systems can dynamically affect each other at the same time.
Samples, Examples, Tools
Be sure to get permission to post things that aren't your own.
WIP Feel free to share any R&D, samples, fire/smoke gradients, proc. maps.
FumeFx Scripts
FumeFX Sample Scenes
FumeFX Gradients & other associated materials
Tips & Tricks
WIP Something you learned you feel like sharing? Drop it in.
General
Fire
Smoke
Cough,cough, how about some smoke
Fuel
Drop the matches, that stuff is flammable
Temperature
Particles
FAQ - Common Problems & Fixes
Answers to Common issues regarding crashes or other problems
FAQ Page
Acknowledgements
Introductory information was drawn from the developers site.
Additional Resources
- Sitni Sati: Developers Site
- CGtalk: FumeFX thread
- CGFluids: Excellent resource for FumeFX and Thinking Particles related materials.
- Allan McKay: Another great resource for all things FumeFX and Pflow
Something to add? or something I did wrong (sorry I am prone to that) PM me
Categories: Software | Plugins | 3ds max
- This page was last modified 22:29, 13 October 2009.
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