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CGSkin
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Description
CGSkin is a skin simulation system for 3dsmax.
Rather than using traditional systems like bones to drive the skin; CGSkin allows both static and animated meshes to drive the skin.
CGSkin works both on it's own, or as a complimentary system to traditional skinning techniques (such as Physique and 3dsmax:Skin) where it can be used to create solutions for difficult areas like shoulders.
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Appears in
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Contact
- This page was last modified 07:36, 18 September 2006.
- This page has been accessed 1,025 times.
- Content is available under GNU Free Documentation License.
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