Aqsis
| Aqsis 1.4 | |
|---|---|
| Maintainer | Paul Gregory |
| Latest Version | July 2008 |
| Website | {{{urlname}}} |
| Forum Link | CGTalk Forum |
Aqsis is a RenderMan-compliant renderer based on the REYES algorithm. Aqsis has been in steady development since 2001 (when it was registered on SourceForge).
The current build of Aqsis was released in the summer of 2008, however there is the ability to download regular 'unstable' builds to test out bug fixes or new features. Like all open source software, is under development on a constant basis, but at it's current state the 'stable' build is production ready.
Contents |
Open Source
Aqsis is an Open Source project. The development is hosted on SourceForge, however the homesite is used more often. Because it is open source there is also the ability to compile the source for an operating system other than Windows, Linux or OSX.
Supported platforms
- Windows
- OSX (currently only 0.9.1 is available)
- Linux
Supported Features
- All RenderMan 3.2 primitives
- Quadrics: Sphere, Disk, Cone, Paraboloid, Hyperboloid, Cylinder, Toroid
- Parametrics: Bilinear/Bicubic patches, NURBS
- Subdivision Surfaces including crease/hole/interpolateboundary tags
- Points
- Curves
- Convex / Concave polygons with or without holes and their meshes
- Object instancing / delayed primitives
- Displacements
- Volume Shading
- Programmable shading (RenderMan Shading Language)
- High quality texture/shadow/environment mapping
- High dynamic range input/output
- Motion blur
- Depth of field
- Level Of Detail
- Shadow Mapped Ambient Occlusion
- Arbitrary Output Variables (AOV)
- REYES style rendering
- Occlusion culling
- Network parallel rendering
- DSO shaders
- Solid Modeling
- Layered Shaders (currently the ONLY RenderMan compliant renderer that supports this)
- It is worth mentioning that Aqsis allows all shader types, including imager shaders to be written in SL, a feature that is still unsupported by most commercial renderers, including Pixar’s PRMan.
External links
Film Credits
Aqsis has been used on the following films.
- This page was last modified 00:02, 4 August 2008.
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- Content is available under GNU Free Documentation License.
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